Wednesday, 29 October 2014

Android 5.0 Lollipop features and which devices can upgradeble????

Android 5.0 Lollipop features 

 

Android Lollipop forest


Android 5.0 Lollipop updates for other phones

Major Android releases are always eagerly anticipated, which makes being stuck on an outdated version because your phone manufacturer doesn't plan on releasing an update even more frustrating. We've listed every major manufacturer's official position on Lollipop below, and while it's good news for HTC, Motorola and Sony, it's grim reading for Samsung and LG.

THE VOCAL

HTC has pledged to update both the current HTC One (m8) and last year's One (m7) within 90 days of receiving the Lollipop source code from Google. Considering that code was made available on the 17th of October, that means HTC customers should get an update by the 15th of January at the latest – assuming mobile phone networks don't slow down the process. The HTC One Mini and One Mini 2 will eventually get Lollipop too, but likely at a later date.
Motorola's strong ties to Google means it will almost certainly be the first manufacturer to get Lollipop updates on to customers' phones. It has promised to upgrade the original and 2nd generation Moto X (2014), the original and second generation Moto G (2014), and the Moto E, as well as the older DROID Ultra, DROID Maxx and DROID Mini, although there's no exact date for release yet.
New Moto G lying down
Sony has made big promises for Lollipop; it plans to bring the update to every phone in the Z series, going back as far as the original Xperia Z. The rollout will begin with the more recent Xperia Z3 and Xperia Z2 devices starting early 2015, then eventually filter down the Z1 range and older Z-series devices.
LG has also confirmed via Twitter that G3 owners can expect an upgrade to Lollipop some time during the last quarter of 2014. LG also hinted that the G2 may be receiving an update to Lollipop as well, but said the company "didn't have an exact schedule for the G2 just yet" and that G2 owners should "stay tuned for more updates". Meanwhile, the G Pad 8.3 will be updated alongside Google's own Nexus range, but there's no news on when.

THE SILENT

There's been no official statement from Samsung regarding Lollipop, meaning the only confirmed phone due for an update the Google Play Edition version of last year's Galaxy S4. It should get it in the next few weeks. Despite the silence, it's safe to assume the current crop of available handsets, including the Galaxy S5 and Galaxy Note 4 will get an update eventually: according to Sammobile, both will get Lollipop in November.

Can't wait? Get the Lollipop developer preview now

Although there's now only a few weeks more to wait before the official OTA release of Lollipop, there's nothing stopping you getting it today - if you own a Nexus 5 or Nexus 7, and you're prepared to get your hands dirty. The Android 5.0 Lollipop developer preview is available to download right now, for free. With a bit of fiddling you can even install it on handsets from third party manufacturers; there's already a custom ROM for the HTC One (m7) and others are appearing every day on the XDA Developer forums. However, if you aren't already confident with firmware flashing and custom ROMs we'd recommend waiting, to avoid bricking your handset.

Android 5.0 Lollipop Material Design

Android 5.0 Lollipop has over 5,000 new APIs ticking away behind the scenes, but the most obvious changes will always be the visual ones. The new 'Material Design' scheme is set to appear on every Google platform, not just Android. Apparently Google drew inspiration from pens and inks, with every icon and user interface element casting an accurate shadow to give a sense of depth. Everything animates as you touch it, with objects flying into view and tapped icons rippling like puddle.
Android L 5 notifications
The home screen, lock screen, settings pull-down menu, main settings page and even the onscreen navigation buttons have received a makeover. Lollipop will also include new system widgets to match the design scheme. Finally, every Google app will be redesigned to match the new look, with some having already been upgraded in time for the developer preview release. More apps are being updated every week, with Google Play Music being one of the latest - it joins Gmail, Google+, Google Play Newstand and Chrome, but we're still waiting on other Google apps to join the ranks.
The notifications system has been completely overhauled for Lollipop as well. Currently, Android users have to unlock their device to check, respond to or dismiss notifications, but with Android L they will be able to do this from the lock screen. They will appear as a stack of Google Now-like cards, which can be scrolled through rather than flooding the screen. Each one has an in-line preview, giving context.
Contacts in Android L 5

Android 5.0 Lollipop features

Lollipop isn't all about looks; it will also include lots of clever new features. Personalised unlocking is one of our favourites. Essentially it makes your smartphone or tablet search for familiar Bluetooth gadgets, Wi-Fi networks, locations and even voice imprints to deactivate any lockscreen protections, letting you jump straight into your phone when it knows you're nearby. If the device can't detect any of these metrics, anyone trying to use it will be presented with the standard lockscreen.
The recent apps page will become the recent content page, displaying all your content in one list of Google Now-styled cards. You'll be able to jump between apps and the web, with links in Google search results jumping straight from the browser into the relevant part of an app. Although not strictly built into Android 5.0 Lollipop, Google will also be giving its mobile webpages and search an overhaul in time for its release. The Material Design will be carried across, along with smooth animations and a slicker interface.
Google will be updating its stock Android keyboard for Android 5.0 Lollipop, adding more personalisation and scrapping the individual tiled keys - instead each letter will sit on a flat background, which should make it easier for those with larger fingers and thumbs to type quickly. Also set to arrive are a Do No Disturb mode, which automatically deactivates all notifications and audio during set times, support for Bluetooth 4.1 and a completely redesigned Audio backend with support for USB audio devices.

Android 5.0 Lollipop performance

The biggest back-end change is the move from the Dalvik runtime to ART. Part of the operating system at a basic level, the ART runtime supports ARM, x86 and MiPS instructions, and a mix of AOT, JIT and interpreted code. Essentially Android now speaks a lot more languages and will work on more CPUs than its predecessor. This alone could improve performance by as much as twofold over Dalvik, without developers making any code adjustments. So far we only have early benchmarks from the Nexus 9 tablets to give us any indication of performance, but it appears that Nvidia's Tegra K1 processor and Android Lollipop are a potent combination; it outpaced every single other Android tablet available by a considerable margin. If you want speed, Android Lollipop should give it to you.
DirectX 11-level graphics will finally make their way to Android using the Android extension pack. This set of APIs support advanced effects such as tessellation, geometry shaders, texture compression and compute shaders, and have the potential to put mobile devices on par with games consoles and PC games.

Android 5.0 Lollipop battery life

Google has concentrated on improving battery life in Lollipop with Project Volta. Similar to how Jelly Bean's Project Butter was an effort to make animations feel smoother and more responsive, Project Volta includes a new battery historian to better visualise battery discharge. This will help users work out what a device was doing at any given point in a battery cycle to find out which apps are draining the most power.
A battery saver mode will be included in stock Android for the first time with Lollipop, after being a common tweak for third party manufacturers. It will activate automatically when your battery drops below a certain percentage, downclocking the CPU, disabling extra features like location reporting and dimming the display. Google says a Nexus 5 running Lollipop gets around 90 minutes of extra use over the course of a typical day, without actually changing how a customer uses their phone.

Wednesday, 8 October 2014

Nvidia laptop with Maxwell GPU inside Today, Nvidia is unveiling the GTX 980M and GTX 970M — the first high-end mobile parts based on the new GM204 Maxwell GPU core. While Maxwell’s awesome power efficiency is certainly a nice quality for desktop PCs, higher efficiency and lower TDPs truly come into their own when mobile form factors with smaller thermal envelopes are considered. With the Maxwell-based mobile GPUs, Nvidia is claiming that the 980M now has 75% the performance of its desktop counterpart — meaning there are now laptops that are truly capable of high-fps 1080p gaming. Nvidia even says the GTX 980M and 970M are capable of playing “most games” at 2560×1440 with Ultra settings — but we’d like to actually see that in practice. OEM laptops with the 980M and 970M GPUs are available today, including the Asus G751 and MSI GT72.
First, the speeds and feeds. The GTX 980M and 970M appear to both be based on the GM204 Maxwell chip. While the full-fat GM204 (present in the desktop GTX 980 part) has 2048 CUDA cores, the GTX 980M has 1536 and the 970M has 1280. Presumably while the desktop part has a full complement of 16 Maxwell Streaming Multiprocessors (SMMs), the mobile parts only have 12 and 10 respectively. Other aspects of the GM204 appear to be fully present in the mobile parts, however: Dynamic Super Resolution (DSR), MFAA, and Voxel Global Illumination (VXGI) are all there.
Read our full review of Nvidia’s Maxwell graphics cards for more details on the architecture.
Because the GTX 980M and 970M are mobile parts, there’s also an updated version of BatteryBoost — and if your laptop has an integrated Intel GPU as well, seamless switching with Optimus is still available.
GTX 980M, closing the laptop/desktop performance gap
GTX 980M, closing the laptop/desktop performance gap
Much like the desktop Maxwell-based chips, Nvidia is claiming that the 980M and 970M have 40% better performance-per-core and 100% (2x) better performance-per-watt over Kepler-based parts (the 680M and 670M). Because of these increased efficiencies, the mobile 980M manages 75% the performance of the desktop GTX 980; the 680M, by comparison, only managed 60% the performance of the desktop GTX 680. While the 680M could only manage 1344 CUDA cores, Maxwell’s increased efficiencies allow Nvidia to squeeze 1536 CUDA cores into the 980M.
Nvidia mobile Maxwell performance, versus mobile Kepler
Nvidia mobile Maxwell performance, versus mobile Kepler. Please excuse Nvidia’s disgusting use of ’0.5′ on the left hand side. When the figures are that strong, you really don’t need to cheat, Nvidia!
Nvidia GTX 980M vs. 680M, frame rate and battery life comparison
Nvidia GTX 980M vs. 680M, frame rate and battery life comparison
Anyway, the end result — at least according to Nvidia, but we don’t really have a reason to doubt these figures — is a mobile GPU that can play all current-gen games at 1080p on Ultra settings, and post decent frame rates (~30 fps I guess) at 2560×1440 as well. BatteryBoost, plus Maxwell’s improved power efficiency, means decent performance is possible when on battery power, too. Thanks to Maxwell’s new technologies like DSR and VXGI, games will also look better on laptops powered by the 980M or 970M, too — especially after DirectX 12 arrives.
Nvidia Maxwell chip (GM204?) - artist rendering
Nvidia Maxwell chip – artist rendering
Nvidia says that eight OEM laptops are available immediately, with most of them offering a choice of the GTX 980M or 970M graphics card. Most notable are probably the 17-inch Asus Rog G751 and MSI GT72 — but if money is no object, and you want mobile gaming rig that really does have comparable graphics performance as your desktop PC, the 17-inch Gigabyte Aorus X7 now has the option of 2x GTX 970M in SLI mode.
Now read: Nvidia’s mobile Maxwell GPU is a monster, beating all current AMD and Nvidia graphics cards by a huge margin

Tuesday, 7 October 2014

Chromebook Pixel running Adobe Photoshop (streaming?)

In a somewhat surprising move, Adobe and Google have announced a streaming version of Photoshop for Chromebooks (Chrome OS) and the Chrome browser. This is potentially massive news for Chromebooks, as the lack of Big Software — those big, killer software suites for Mac and Windows — has always been a thorn in the side of Chrome OS’s attempted take down of Microsoft and Apple’s domination of the laptop market. If it’s Photoshop today, you can be guaranteed that the rest of the Creative Cloud suite will follow — and then who knows, maybe big-ticket programs like Visual Studio and triple-A PC games will be next?
So, you may ask, what exactly is a streaming version of Photoshop? It’s actually exactly what it sounds like: Adobe is now running a bunch of servers that are running Photoshop. You open up your Chromebook (or Chrome browser in Windows), install the Project Photoshop Streaming app, and then connect to one of those virtualized Photoshop instances. The Photoshop instance that you connect to will have direct access to your Google Drive — that’s where images will be saved to and loaded from. In essence, you are editing directly in the cloud — pretty cool.
We don’t have the exact details, but this really does just sound like some kind of screen sharing/remote desktop type thing. This is the same thing as running Photoshop on your Windows PC, and then using VNC or some other screen-sharing app on your Chromebook to dial into your desktop. Though, of course, in this case the remote computer is being set up and managed for you — and keeping everything all in one place on your Google Drive is quite neat and tidy, too. Because none of the processing occurs locally, battery life shouldn’t take a huge hit — but on the flip side, it also means that GPU acceleration isn’t available. (And indeed, some GPU-dependent features aren’t available yet, but are coming soon.)
Photoshop Creative Cloud 2014 logo
For now, Project Photoshop Streaming is being beta tested among Adobe’s education customers in North America only. We have very little info about latency — and, perhaps more importantly, we know nothing about image quality; it’s going to require a pretty high-bandwidth link if you want to squirt high-res 24-bit graphics over the internet at anything approaching real-time. For now, during the beta test, the streaming service is free for Creative Cloud subscribers. It apparently works on both Chrome OS, and also Chrome for Windows. (I hope to get beta access soon, in which case I’ll let you know what the experience is like.)
Moving forward, this is obviously a fantastic way to get around the fact that Chromebooks generally have very wimpy hardware, and that Chrome OS has a very small library of key business, education, and enterprise apps. If streaming Photoshop works well on Chromebooks, and the program is extended to other key programs like Premiere Pro and In Design, then this could be a huge win for Google. After that, if the market share of Chromebooks continues to swell, who knows what other virtualization/remote desktop magic we might see? I can imagine there’d be a lot of developers who might like to use a Chromebook to dial into a Visual Studio instance, or a SteamOS instance…